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Discover the Characters that make the adventures exciting to follow. Here is an introduction to a few of the characters that helped change Australis for the better and the worse.


Avanda is a full spirited youth with no fear of ramifications from her actions. Her brash attitude and charisma convinces others to allow her to come on the adventure upstream. She delights in the new, but must learn that there is a cost her actions.

Ambrosius, crippled from a recent attack, needs the help of others to believe and trust his risky advice that may save or kill thousands of people. His knowledge of a pending doom compels Thorik and his friends to help him, although trust is still in question.

Bik, the young num from Shoreview has a deep desire to investigate the comings and goings of the strangers in his seaport city. His actions get him and his friends into more trouble than anyone would expect 3 youths could. Nevertheless, they uncover the mysteries of the visitors which often are up to no good.

Brimmelle is the seventh generation of spiritual leaders to rule over the village of Farbank. Without any children of his own, he has begun training his apprentice, and nephew, Thorik Dain. This mentorship training has had questionable results, for Ambrosius is leading Thorik in other directions.

Bryus Grum once was the leader of EverSpring, but was overthrown by those who conspire with Darkmere. He is one of the few Alchemist who supported Ambrosius.

Dare, the large and filthy shop keeper has collectibles from all over the world. He'll have what you want, if you're willing to pay the price.

Darkmere has been plotting to destroy Ambrosius for years. His time has finally come as he leads Thorik's group into a deadly encounter.

Draq is a bad tempered 12-foot long Red-Tipped Silver Dragon. His loyalty to protecting Ambrosius has no boundaries or limitations. Soft spoken, he is more dangerous than most realize.

Emilen's beauty allows her to charm her way though life, but there are some challenges that charm doesn't play a factor.

Ericc is on the run, as well as on his own mission of revenge. He mimics his fathers desires, even though he dislikes them.

Gluic's eccentric ways appear to let her touch the paranormal. Always out of touch with the others, her odd ways are dismissed until it becomes their only option left.

Grewen is an Ov'Unday Clan member who arrives to help Ambrosius, but instead is loaded with reasons why Ambrosius should not continue on his quest.

Lucian lives in the Southwind province and takes orders from the Matriarch herself. He has made many enemies in his rise to power, including the legendary Santorray.

The Matriarch has the real control over Southwind. She owns the minds and most of the businesses. Her power and ruthless tactics to keep it have reached the interest of Darkmere who composes a deal to work together.

Pruva roams the lands collecting unique items as he searches for the truth in what life really is about. He is a Gathler, but does not live others f his kind. 

Santorray, a battle-worn blothrud, has seen his share of action. His short fuse usually ends with his sabers aggressively resolving his issues.

Thorik Dain is the young want-to-be adventurer who is torn between his prior mentor's conservative views and his new friend who lives the adventures of life.

The Terra King praises the Mountain King's wisdom and uses his teachings to recruit members into his cult.

 


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